"Weapon_uspc.Clipin" { "channel" "CHAN_WEAPON" "volume" "1.0" "CompatibilityAttenuation" "ATTN_NORM" "pitch" "PITCH_NORM" "wave" "weapons\uspc\uspc_clipin.wav" } "Weapon_uspc.Clipout" { "channel" "CHAN_WEAPON" "volume" "1.0" "CompatibilityAttenuation" "ATTN_NORM" "pitch" "PITCH_NORM" "wave" "weapons\uspc\MagOut.wav" } "Weapon_uspc.SlideBack" { "channel" "CHAN_WEAPON" "volume" "1.0" "CompatibilityAttenuation" "ATTN_NORM" "pitch" "PITCH_NORM" "wave" "weapons\uspc\SlideBack.wav" } "Weapon_uspc.magpouch" { "channel" "CHAN_WEAPON" "volume" "1.0" "CompatibilityAttenuation" "ATTN_NORM" "pitch" "PITCH_NORM" "wave" "weapons\uspc\magpouch.wav" } "Weapon_uspc.Sliderelease" { "channel" "CHAN_WEAPON" "volume" "1.0" "CompatibilityAttenuation" "ATTN_NORM" "pitch" "PITCH_NORM" "wave" "weapons\uspc\Sliderelease.wav" } "Weapon_uspc.Safety" { "channel" "CHAN_WEAPON" "volume" "1.0" "CompatibilityAttenuation" "ATTN_NORM" "pitch" "PITCH_NORM" "wave" "weapons\uspc\Safety.wav" } "Weapon_USP.DetachSilencer" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "95,105" "wave" "weapons/uspc/usp_silencer_off.wav" } "Weapon_USP.AttachSilencer" { "channel" "CHAN_ITEM" "volume" "1.0" "CompatibilityAttenuation" "1.0" "pitch" "95,105" "wave" "weapons/uspc/usp_silencer_on.wav" }